We're sorry the game wasn't fully playable in the browser! We definitely want to address this by improving optimization and reworking how saving and loading works. Unfortunately, the way we implemented our save system required a downloadable .exe, which was an oversight on our part. We didn't realise this would be an issue until it was too late to make the necessary changes.
In terms of inspiration, we took a lot from the classic platformers we grew up with! Dylan was a big fan of Crash Bandicoot, while I was more into Ratchet & Clank, which is where some of our ideas, like the grapple mechanic, came from.
Moving forward, we plan to revisit the game with a focus on optimization, making it fully playable in the browser, and developing a more fleshed out story with a smoother gameplay experience.
Thanks for giving our game a go and for your feedback! We really appreciate it.