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(+1)

This was a cute concept. 

I wish the limitation was incorporated in a way that effected the gameplay or mechanics somehow. 

There was a lot of clipping of models through each-other. I really liked the leaves falling though. 

It took me a while to get used to the controls. I'm not sure why I am pressing E sometimes at the counter to interact with the items vs clicking on them from my platter. 

From a design perspective, I am feeling a lack of motivation to upgrade the items I'm selling because it makes my life more difficult for no perceived  gain. Maybe if the fancier items got more money, it might be more enticing. (Also maybe this happens, but there weren't prices marked, so I couldn't tell)

(1 edit)

thanks. should i make all interactions mouse based only or keyboard based only(E)

(+1)

Test it and find out! It's always a long process for me to fine tune things. 

Maybe have both as options for both? 

Will make a hit like schedule 1 as a tunisian solo game dev.. all models are created with blender