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Really cool concept, but I feel like the mechanics could have been a bit more fleshed out with more going on the second half of the game. Im not sure if this was the case, but I feel like a focus on a stamina management system while this monster is chasing you, and utilizing more of the mechanics you give hte player as means to avoid it would have made it more fun, but it was still a cool and scary experience.

Thanks for playing, and for the thoughtful feedback! You’re right, the second half should lean harder on the mechanics. Stamina is there (sprint to outrun it, run dry and it catches you), but only a couple of chases really test it. Playing stamina, the bell and the light against each other more is exactly where I want to take it.