Thanks for checking out our game!
And yes! I’ve been on an adventure over the past two years to really lean into dev and level up my skills. I love pouring hours into my games, and I usually try to build on top of my previous games.
This game took the targeting mechanic from Light It Up (Alchemy Jam 7), the upgrade and shop mechanic from Isfet (NES Jam 2026)/Snooze Control (made for a past jam that I never finished/released), and the enemy mechanics from a mix of my other games.
Since I didn’t have to figure these things out again, it meant I could get them into the game pretty quickly and then spend more of my time on art and polish!