Fun entry! The game loop works well and the main mechanic is interesting enough to keep you playing. My biggest issue was the UI, since it covers a lot of the map and that felt a bit odd while playing. A cleaner HUD and a gentler intro to the mechanics would make it even better. Nice work!
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What did you revive? What was your inspiration?
We revived Princess Morbucks from The Powerpuff Girls. She’s the richest, most spoiled kid in town, and we always thought she deserved to be the main character for once. Her whole personality is having way too much money and stuff, so we built a game around throwing her luxury items into a vortex and turning them into cash, with the paparazzi chasing her the whole time. The hole mechanic and the roguelike shop and contracts came from our love of arcade games and roguelikes.
How do you play your game? Is controller required?
No controller needed, it’s keyboard only. Move with WASD or the arrow keys, and press E or Space to pick up an item and drop it inside the vortex. Q, Shift and F trigger abilities you unlock along the way. Grab items, toss them into the vortex before the 30-second timer runs out, and hit the quota while dodging the paparazzi. It plays best in fullscreen.
What asset packs did you use? What, if any, content is AI generated?
None of the content is AI generated. All the art, code and design were made by us, which is also why a few things are still unfinished. The only outside assets are the music tracks, which we downloaded from Pixabay.







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