Great visuals, solid mechanics, and a really entertaining, addictive game loop! I had a lot of fun blasting through the levels and kept wanting to play more. Awesome work!
ZorbaGames
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Really fun game! The death animation is great, short and sweet, and the music and sound effects are very catchy. Stretching the body is a really interesting mechanic. Sometimes it’s hard to aim at the screws because of the perspective, and it’s tough to tell where the grabber hand will end up. Maybe a small indicator or shadow of where it will land would help. Other than that, I genuinely had a great time. Nice work!
I really love the aesthetic and visuals, the post-processing is amazing! The background sound is great, and the look is very distinctive and original.
One suggestion: the ghost that tracks the keyboard grows the more you type, and at some point that could make the witch’s area too small or push it off the screen. Maybe cap the ghost’s maximum size.
Great work!
Great game! It feels like an old arcade game, the sound design is satisfying, and the gameplay is easy to pick up but has nice variety. The look and feel are really eye-catching too. The only thing I’d note is that it was a bit hard to figure out which key to press to start the game, but other than that it’s a great experience. Nice work!
Really fun game with a great concept! I love that every card starts with flavor text and then updates to its real effect once you’ve played it. It captures that feeling of “I’m not sure what to do with this, but here it comes!”, and the old-school Yu-Gi-Oh and Inscryption vibes come through. The art, music and sound effects are impressive, and the variety of cards and battles is far more than I’d expect. It could work really well as a roguelike if you keep going.
A few things I noticed:
The UI needs some polish. Sometimes I couldn’t play a card unless I dragged it to just the right spot, and a few times I couldn’t play summons from my hand at all, so I never had anyone on the field to finish the battle.
The need to tribute for some summons isn’t obvious from the UI.
The effect text reads out very fast, so I missed a lot of the triggered effects. Tooltips or a log of recent actions would let players review what happened at their own pace.
Overall, a great job, and I’d love to see where you take it!
Had a lot of fun with this, the dice-keeping and ability system makes for a really interesting dynamic, and it’s easy to get hooked on one more turn. Nice work!
A couple of things I ran into:
Sometimes I double-clicked to roll and it rolled twice in a row. I wasn’t sure my first click had registered, so I clicked again. It might help to lock the roll button until the roll animation finishes.
Occasionally the dice ended up hidden under the abilities bar, so I couldn’t see what I rolled or select them.
Other than that, great job!
Thanks a lot for the detailed feedback, really useful! Glad it clicked once you got into it.
You’ve spotted a real gap: the antivirus agent and scanner only trigger when detection rises, so a clean, careful run feels like plain platforming. I’ll take your points into account and improve on them, especially the lack of unexpected threats mid-task and the tedium of closing windows.
Hey, thanks so much for the offer! <3
Here's our game: /jam/revival-jam-2026/rate/5185583
We'd really love to hear what you think, whether it's the good parts or the things that didn't work for you. Honest feedback helps us a lot.
