Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The game was fun at first, but the longer it goes on, the less entertaining it is. Once you were done with the 1st area and expand to the next, the gameplay just boils down to go right, click, go left, click, go right, click, etc, etc. I took until the 4th area where it introduce new pulsar mechanic that periodically push your black hold away, but the effect is so minimal that it basically changes nothing gameplay wise. only once it reach the 5th area where it introduce rival black holes that make you want to play differently, but even then they're not really that worth it to consume. The gameplay was fun and satisfying at first, but it doesn't really change much as you progress.

I want to complete the game, but it gets too tedious and boring that I don't think I'm willing to continue past the 5th area. If possible, please introduce new mechanic that alters your gameplay so that each level is interesting without stretching it out too much by making the upgrades significantly harder to buy.

(+1)

Thanks a lot, this is exactly the feedback I needed. You're right: after the first stage the runs feel too similar, and the pulsars and rivals barely change how you play.

The next update is all about that. Every stage gets a mechanic that changes how you move: rotating pulsar beams to dodge, rivals that grow, hunt you and are actually worth eating, stars that blow up into supernovas, meteor showers and orbiting moons. Bosses will behave differently too. And I won't stretch the game by making upgrades more expensive.

I'll post a devlog when it's out. Would be great if you gave it another try then!

(+1)

The update is out! Every stage now has its own twist: meteor showers, orbiting moons, pulsar beams to dodge, exploding blue giants, and rivals that grow and run from you. Bosses behave differently too, and the late stages are shorter instead of longer. Details here: v0.3.0: Every stage plays differently. Would love to hear if it feels better now!