I've never used Godot, but it has built-in C# support, and its interface looks pretty much the same as Unity. I'll need some time to get familiar with the API. Sure! I'd like to see the Design Document. Tell me, what stage is the game now?
Viewing post in Unity developer looking for a team
Using Godot is easy, as the GDScript language is quite similar to Python; if you have programming experience, adapting to this language will be much simpler, since you already have a grasp of the underlying programming logic.
If you prefer to use C#, that’s fine too—though I’m not certain whether it’s possible to use C# in a Godot project that has already been written in GDScript.