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(2 edits)

Have played many missions of this now, fun game!

I noticed that even with characters with stealth 6, I can start creeping in an empty room, exit through a door into a room with enemies, and be shot without having stopped creeping… as far as I can tell from the rules, this should not happen - maybe there is a bug there?

Or does going through a door cancel creeping?

I also finished a mission by losing all characters (‘Into the wrong hands’) and the game froze and became unresponsive on the debriefing screen, or at least didn’t respond to any input.

I quit dosbox and on next restart the game resumed from the end of the prior session.

Being shot while creeping means the enemy was already alert. The same rule that keeps you alert during the enemies' turn if you ended your turn creeping can also be used by the computer player.

The freezing is definitely a bug. I'll have to check it out and see if I can reproduce it. If it happens again please put the saved game file aside and get in touch so I can try to reproduce it from your own game.

(+1)

Ah, that makes sense - a successful end of turn ‘alert’ check prevents creeping from taking effect for that character.

If I see the freezing again, I’ll try to get you a save file so you can repro.