Hey, great job! While I'm not super into "clickers" this one wasn't bad at all. It plays a bit like a Kerbal Space Program clicker would. Each little section is like a unique timing mini-game. Overall, you delivered a game that was well scoped, very polished, and has a nice presentation. And it subtlely teaches the player how to play without having to stop to consult a tutorial or help, that, to me, is the gold standard of player experience, something I failed to achieve with my own game unfortunately this time around.