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A jam submission

Barely Rocket ScienceView game page

Crack meteorites, cast rocket parts, temper them with a torch and launch Wally's probes toward Kepler-22b.
Submitted by Santo — 2 days, 7 hours before the deadline
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Barely Rocket Science's itch.io page

Results

CriteriaRankScore*Raw Score
Use of AI#24.0004.000
Polish#54.2004.200
Overall#53.9003.900
Fun#73.5003.500

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you use AI?
Made solo, directing AI tools at every stage. No AI runs inside the game. Claude Code helped shape the design, built quick playable prototypes to test the loop, and wrote most of the Unity code, plus the alloy texts and Wally’s lines. Codex with image generation made the pixel art, interface mockups and cover, and helped with parts of the Unity work. ElevenLabs made the music, the sound effects and Wally’s voice, generated during development and played from local files. My part: choosing the idea, cutting scope, picking the art style and the audio takes, throwing out what didn’t work and testing on real phones throughout.

List of Team Members (name or pseudonyms)
Santo

How does your game fit the restriction?
Designed for phones first: landscape, one finger, no keyboard. Every station is a single gesture (tap, or hold and release), with large touch targets and a layout that respects the notch. Tested on a real phone throughout the jam.

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Comments

Submitted

It's fun, I like it how rare mines pop out

Submitted(+1)

yours was in my sight when i saw DG Playthrough 

(1 edit) (+1)

i like the mechanism , and the story and also lear about rocket the art is so superB,

but that have a little bit need to be improve with it

make a easy ecosystem to plyaer for the rocket laucher , overall work great

Submitted(+1)

hey good game! Overall it was fun and had me continuing to want to play it. Here is some feedback on some things that could be improved:

- the balance for elements gotten from mining from what you use in the rockets didn't make a lot of sense, some tuning there would be good
- the voice was both a curse and a blessing. It was a bit annoying that it commented on everything

Developer

Thanks for playing! Glad it kept you coming back for more. Really appreciate the feedback!

Submitted(+1)

It’s fun. I couldn’t get past the timed click thing which I am notoriously bad at. 

Developer

Thanks for giving it a go! Glad you had fun, and I appreciate you pointing out where the timing challenge got you stuck.

Submitted(+1)

Very nicely put together, very polished, didnt encounter any bugs or problems. Played all the way through :) the only thing i could see an improvement is maybe more dialog for wally, seemed to repeat alot of the same lines when doing tasks like mining. Well done!

Developer

Thanks for playing all the way through! Glad everything ran smoothly, and I agree Wally could use a few more lines to keep things fresh!

HostSubmitted(+1)

Fun little clicker with mini games.  The story was well presented and good polish.
Here is my playthrough:

Developer

Thanks for playing and sharing your playthrough! Really glad you enjoyed the story and the little minigames.

Submitted(+1)

Hey, great job! While I'm not super into "clickers" this one wasn't bad at all. It plays a bit like a Kerbal Space Program clicker would. Each little section is like a unique timing mini-game. Overall, you delivered a game that was well scoped, very polished, and has a nice presentation. And it subtlely teaches the player how to play without having to stop to consult a tutorial or help, that, to me, is the gold standard of player experience, something I failed to achieve with my own game unfortunately this time around.

Developer(+1)

Thanks for such thoughtful feedback! Hearing that learning to play felt natural means a lot, especially from someone who isn’t usually into clickers!

Submitted(+1)

I like this art style! And the character voice is so interesting to listen to.

Developer

Thank you! Really happy you enjoyed the art style and the character’s voice.