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Really impressive little game, especially for a first project!

The presentation is easily the standout for me. The stump, moss, tiny pathways, plants, and little creatures all feel like they belong in the same world.

Everything has this charming, almost miniature-diorama quality to it, and I really like how you’ve built the game around that environment.

I also thought the audio was very well done. The ambient sounds and little interaction effects fit naturally into the scene and help bring everything to life without being distracting.

Gameplay-wise, it’s a fairly simple point-and-click experience. You’re guiding this little creature around, activating switches, lighting things up, and figuring out how the different elements interact. The puzzles weren’t especially challenging, but I enjoyed working through them and seeing what each interaction would do.

I also liked how the signals were incorporated into the environment, from the electrical connections to the sound-based interactions with the little bug.

It gives the mechanics a nice connection to the jam theme.

For me, the biggest opportunity would be expanding on the puzzle design. The presentation is strong enough that I’d love to see more involved interactions and puzzles that really take advantage of this little world.

Overall, a charming experience with a surprisingly cohesive presentation.

For your first game, you’ve set a pretty high bar for yourself. Nicely done!

(1 edit) (+1)

Thank you! Yeah, that's the plan: firstly, expand my experience in Godot, secondly, expand everything else, haha.

Sounds like a good plan! You’ve already got a great eye for presentation, so I’m curious to see what you build as you get more comfortable with Godot. Keep at it!