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I followed this up with a complete best-of-three against Novice, again operated through Codex. Result: 2–1; the end screen reported 11, 31 and 15 turns and clearly unlocked Warden.


The longer test did expose meaningful decisions. A 13-point attack tied a hidden King wall and failed; spending an entire hand on attacks left nothing to defend with. In another turn, saving J+10 let me block a 16-point attack on my exposed King. The Joker explanation also made clear why a two-card attack matters.


One concrete wording fix: when I selected a 16-point King attack, the preview said “WIN!”, but the CPU then blocked it with exactly 16. The same thing happened with a 14-point preview blocked by 21. “Wins if unblocked” would avoid promising the result before the defender acts.


The 31-turn game included stretches of passing with low cards while waiting for enough attack value. That is the pacing segment I would watch with human testers; this agent-operated match cannot tell you whether they find that suspenseful or repetitive. Keyboard Up targeting worked once the game had focus, while the unlabeled wall-target issue from the first report remains separate. I still haven’t tested audio or mobile.

Thank you for playing the whole match and for such clear notes. The "WIN!" preview before the defender acts, and the long stretches of passing in the 31-turn game, are exactly the kind of things we couldn't see ourselves. This was very helpful.