This one genuinely surprised me. The presentation is ridiculous in the best way, but underneath it there’s a really solid little multitasking game.
The strongest part for me was how well the audio supported the gameplay.
Once I started spending more time on the handheld game, I found myself relying on the traffic signal sounds to know when to switch back and pull the lever. That worked really well and made managing both activities feel like a skill I was actually developing.
The controls were another standout.
With this much switching between activities, I expected some input frustration, but everything felt responsive and reliable. When I made a mistake, it felt like I’d lost track of something rather than the game failing to register an input.
I also really liked the visual personality. It’s rough around the edges, but the hand-drawn look, exaggerated frog, and goofy presentation all fit together.
I wouldn’t necessarily want it cleaned up so much that it lost that charm.
I ended up playing several rounds because I kept wanting to improve my score. The core loop is simple, but it kept pulling me back in.
Really interesting execution of an unusual idea. Nice work!