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I gave this a try, and I think there’s a starting point here, but it feels much more like an early prototype than a complete game.

I couldn’t find a clear objective, any meaningful interactions, or a gameplay loop beyond exploring the terrain.

The terrain itself has a certain visual charm. I like the simple low-poly approach, and I think there’s potential to build something around that environment.

My biggest suggestion would be to focus on giving the player one clear thing to do. Even something as simple as collecting objects, reaching a destination, or completing a small challenge would make a big difference.

From there, you could start connecting those interactions to the jam theme.

Everyone starts somewhere, and getting a project running and exported is part of learning the engine. Keep building on it!