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swan simu player's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Accessibility | #148 | 1.354 | 1.833 |
| Controls | #155 | 0.985 | 1.333 |
| Originality | #155 | 1.108 | 1.500 |
| Graphics | #156 | 1.108 | 1.500 |
| Audio | #156 | 0.739 | 1.000 |
| Theme | #157 | 0.739 | 1.000 |
| Fun | #157 | 0.739 | 1.000 |
| Overall | #157 | 0.967 | 1.310 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
yes godot 4.7.2
Theme Interpretation
swan
Wildcards Used
Left Wildcard
The first wildcard (description pending)
Middle Wildcard
The second wildcard (description pending)
Right Wildcard
The third wildcard (description pending)
GWJ Participation Level
d
Team Size
d
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
I gave this a try, and I think there’s a starting point here, but it feels much more like an early prototype than a complete game.
I couldn’t find a clear objective, any meaningful interactions, or a gameplay loop beyond exploring the terrain.
The terrain itself has a certain visual charm. I like the simple low-poly approach, and I think there’s potential to build something around that environment.
My biggest suggestion would be to focus on giving the player one clear thing to do. Even something as simple as collecting objects, reaching a destination, or completing a small challenge would make a big difference.
From there, you could start connecting those interactions to the jam theme.
Everyone starts somewhere, and getting a project running and exported is part of learning the engine. Keep building on it!
Seems like a learning opportunity, I'm just not sure if there's any kind of feedback you're looking for by submitting to the game jam