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(+2)

Really enjoyed this one! It brought back memories of those late-PS1 and early-PS2 platformers like Crash Bandicoot, Jak and Daxter, and Ratchet & Clank.

I think you captured that style and feel pretty well.

The movement was solid throughout my playthrough. Jumping, double jumping, and navigating narrow platforms all felt good. I was particularly impressed with how well I could balance and maneuver across the narrow I-beams without feeling like I was fighting the controls.

I did run into one controller issue worth mentioning.

The listed controller mapping has B assigned to the tongue attack, but pressing B opened the pause menu instead, just like the Start button. The rest of the controller inputs seemed to work properly, although I ultimately found keyboard and mouse a little more comfortable.

The level design was probably my favorite part.

I rarely found myself lost or unsure where to go, but it also didn’t feel like I was being led around by obvious markers. There were several moments where reaching a new area or activating a signal naturally revealed more of the environment, and I’d suddenly notice another path or platform I hadn’t seen before.

That made exploration feel rewarding without needing a bunch of explicit directions.

The low-poly presentation also works well.

The environments, character, and overall atmosphere feel consistent with the era you’re going for.

For a first game, there’s a surprising amount here that works. The movement feels good, the levels encourage exploration, and the progression kept me moving forward without much frustration.

I had a good time with it. Nice work, and I’d be interested to see where you take this after the jam!