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What game engine did you make this project in?
Unity
Did you use generative AI for any part of this game?
No
Any other notes?
Audio got bugged when trying to port over to WEBGL build - our pitch corrections got messed up. I pitched everything down in post but the Desktop builds should have better audio.
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Comments
A very enjoyable experience! Controls and mechanics are easy to learn bit by bit, and art is easy to read and very good! Almost got to week 4 in-game, but I'll most likely revisit this game at some time!
Nice, thankyou! That's further than I got lmao.
After I get my next game out on steam, I'll probably revisit this! It was a ton of fun to make :P
Fun gameplay loop the mechanics feel good! I died to invincible enemy.. Definitely could use some ambience!
You got it chief! I've got some swamp and forest ambience I recorded but I just didn't get to edit in in time - the only one that got in was the windy ambience. I'll take a look when the jam is over :D
Shooting the anomalies is fun. Wish the death jumpscare hit a little harder, but everything else is pretty spooky. Also nice to run into a game that has some depth and things to find out.
it's addictive but that jumpscare actually got me once and I'm still mad about that
but one thinsg bugging me, it says you used ai, but where did you use ai in this game
Oh my God! I'm so sorry, I accidentally selected the wrong option. Generative AI took no part in this, everything was recorded with my phone and edited in audacity and all visuals were drawn by the lovely spooky mic mellow, all code was hand written. Oops.
Well, I'm glad you fixed that. It is a really cool game, I was pretty confused when I saw that label since it all looks hand drawn
And thankyou for catching that! I was probably gunna be disqualified had you not checked sooner
Great little game! A little mix of fnaf, exit 8 AND GUNS! Ended up killing a bird that may or may not have been an anomaly LOL. If you've got the time, feel free to check out my game too :)
yeah, of course! I gotta crash for a bit, just uploaded the (hopefully) last bug fixxes - but I'll get to it tommorow!
Thankyou for your kind words!