The embed window is weird, gotta scroll around for the blue expand window button. I ended falling down a pit and dropped below the map and was just stuck there. Sound is also repetitive and grating. Cool monster and animations though.
3libras
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Pretty cool scary concept, the game needs to be able to be played in fullscreen and some of the cutscene stuff seems glitchy. Grabbing stones you need to progress locks you in place and I frequently just died due to that. Also wandering the forest seems aimless. I like the main mechanic though, just I think the game seems a little buggy.
The ability to go fullscreen would be nice. I like the commands for the spells, but they could use more feedback, like what buttons you pressed appearing on screen. I would often drop the fireball and blood spear and not know why or what I messed up. I also wish it had checkpoints or just a place to practice doing the inputs like blood spear or the sword.
I really liked this game! The monster genuinely was pretty spooky, that croak is horrifying. I think the game needs a mouse sensitivity slider, felt really high. Additionally, I feel like defending yourself from the monster could have been a little more challenging. The atmosphere though was super creepy! Loved the catacombs and their weird maze-y layout.
I liked the mechanics of using the compass and the radio to get to lights and eventually make it the exit. The heartbeat was a little repetitive. Also I did not see any monster or anything scary? Additionally, I wish I could hold shift to run instead of running being a toggle. Other than that it had a cool atmosphere. A lot could be done with this premise.
I wish if you pressed the weapon key of the weapon you had selected it would just switch to the over weapon, switching weapons could get a little annoying and I didn't get the pros and cons of each. I think the assault rifle is better for humans and the rocket launcher is better for the other robot things?
Ejection mechanic really cool, I wish ejecting felt a little more dangerous while also having it less janky to get back in the mech.
The screen shake while shooting the assault rifle was a bit excessive. I think switching to screen shake on hitting enemies would feel better. Also having enemies flash white when hit would be cool. Also this might be a personal thing, but taking out the little guys was a lot more fun than the robots. The robots were pretty spongey.
This game is really awesome, but has some big issues. Shifting between dimensions should probably not be a resource, and instead allow the player to freely do it. It sucks to have to restart for trying to scout the map, and enforces a trial and error playstyle in a game where you already have to make a lot of difficult leaps of faith. The platforms only available to the demon version and human version look to similar, and doing platforming over invisible tiles can be hair pulling. Also accidentally throwing tridents (which are a fantastic mechanic otherwise) to where they're too high for you to jump on them is really annoying. The final boss was amazing, but probably a little too hard. I think specifically the part where your trying not to bump your head and the trident climb where annoying. Also, the story and presentation are fantastic. Overall, this is one of the most hype games I've played in this jam, but also one of the most frustrating.
Fantastic little game! My only problems where that jumping up one tile gaps could feel a little finnicky and the jump is a little floaty, which helps in landing precise jumps but can make it hard to tell what jumps need good problem solving or good platforming skills. Also I worry that I may have cheesed some of the puzzles, I would have one bro escort the other by swapping dimensions quickly and nudging them along like a bridge. Other than those nitpicky problems, this was a really wonderful puzzler! Great level design!
Fantastic little game! My only problems where that jumping up one tile gaps could feel a little finnicky and the jump is a little floaty, which helps in landing precise jumps but can make it hard to tell what jumps need good problem solving or good platforming skills. Also I worry that I may have cheesed some of the puzzles, I would have one bro escort the other by swapping dimensions quickly and nudging them along like a bridge. Other than those nitpicky problems, this was a really wonderful puzzler! Great level design!







