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I like the CRT cam filter. Also the roof view with 3 lamps looked very good artistically. It is a cool shot, understand why you wanted to use that ass a cover.
I kinda wish I could have stayed longer enjoying picturesque views like that.

Anyways. CRT filter also made me think: hey, WHY my guy has a cam filter for his eyes? Are we perhaps shooting a first person movie? Just a thought about how some artistic decisions shape the narrative. Meeting a camera crew would've been funny with that premise. Just a thought if maybe you want to explore that.

Enemies felt not scary, mostly frustrating. I DO think it's pretty hard to make really scary enemies in a jam game, cause stakes are pretty low. But overall I guess there was no tension when the first one appeared. I think it could have used a bit more buildup to get to the monster.

Boiler room key was a bit confusing. I mean I expected it to open exit, it did not and I stumbled into the 3rd floor by total accident. That prompt needs to be clearer. Thankfuly, checkpoint system is pretty nice, so you can still finish the game just by running around.

Overall solid game, keep it up <3