A saved retexturing study from Quady3D AI. The material output is AI-generated with Meshy 6 Lite; this post was prepared with AI assistance.
We used this existing treasure-chest model to explore a different surface treatment. The source mesh is a public fal.ai example. Below are the original appearance and the actual saved retexture result.
Original appearance — fal.ai sample

Saved Meshy 6 Lite retexture result

The red wood and aged-brass direction came through. The smaller metal ornaments look softer, so we would inspect the fittings, seams and the result from more angles before using it as a scene prop. These still previews do not establish engine performance or production readiness.
For artists who make several looks for a reusable prop: would you keep this material pass and repaint the small details, or start again? We are particularly interested in where the result stops saving time.
Workflow used: existing model → Meshy 6 Lite in Quady3D, a commercial product operated by Quady3D AI. Generation uses credits, and full AI model downloads require a paid plan or credit pack. This example uses an existing result; no new generation was made for the post.