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It's a really interesting game with a lot of potential! Here is some constructive feedback and a few suggestions since the game is still in development:

Setting & Economy Concept:

  • WWII / Normandy Setting: When choosing a landing zone, it immediately made me think of Normandy. A World War II reskin set in France would be an amazing idea. For a WWII setting, the current in-game money resource could be thematic, like replacing it with "Supply Points" or "Supplies."

Audio & Visuals:

  • Gunshot Sounds: The weapon audio definitely needs an overhaul. Specifically, the M16 gunshot sounds feel completely out of place and unsuitable.
  • VFX: The overall shooting and tracer effects could use some visual improvements to feel more impactful.
  • UI/Aesthetics: It would be great to see visual differences in character portraits and sprites based on their rank. It would add a lot to the game's aesthetics and immersion.

Progression & Economy (Ranks and Shop):

  • Rank Progression: Right now, fighters can be promoted using the money resource. It would be much better to have a natural promotion system through battles and kills (I felt like there might be a hint of this already, but it's not quite clear).
  • Equipment Shop: The game needs a dedicated shop where players can buy specific gear (armor, helmets, weapons, and utilities) using resources.
  • Stats vs. Gear: It would be much better if stats like accuracy, survival rate, and max health pools were tied strictly to the fighter's combat experience, while protection and firepower came from their equipped gear.

AI & Gameplay Mechanics:

  • AI Cover Behavior: The AI needs some work. Right now, soldiers often stand in a line instead of taking cover, which frequently gets the whole squad blown up by rockets.
  • Medic Priority: Medics should automatically prioritize healing and rescuing the critically wounded. Managing this manually is too distracting during intense combat.
  • Character Switching: There should be an option to manually switch between fighters.
  • Radio Operator: I couldn't tell if the radio operator was actually performing their duties, or maybe the feedback isn't clear enough.

There is definitely a lot more that could be added, but these are the main points for now. Keep up the great work, looking forward to seeing how the game evolves!

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Thank you! I really appreciate this feedback. I think the equipment shop, stats, and gear is a really good idea. And as for the rest, AI behavior, and VFX, I agree and will be improving this.

As for the setting, I'm intentionally keeping it as a fictional war and country - loosely resembling the Vietnam war.

That makes perfect sense! A fictional setting with Vietnam War vibes sounds awesome. My WWII suggestion was more of a thought for the future — perhaps as a sequel or a new project after you finish your work on "Hamburger Hill." Since you already have beach landings and vehicles implemented, a Normandy-style setting down the road could be a great way to expand on your ideas and what the community suggests.

I’m really glad to hear that you liked the ideas for the equipment shop, stats, and progression! I really hope that a polished gameplay experience with these deep mechanics will attract the large audience your game deserves. Looking forward to future updates!