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Boom Boom Frogs - Godot Wild Jam #98 Edition -'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #21 | 3.750 | 3.750 |
| Fun | #35 | 3.536 | 3.536 |
| Controls | #39 | 3.500 | 3.500 |
| Overall | #43 | 3.423 | 3.423 |
| Accessibility | #50 | 3.107 | 3.107 |
| Originality | #62 | 3.464 | 3.464 |
| Graphics | #69 | 3.321 | 3.321 |
| Theme | #76 | 3.286 | 3.286 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.7.2
Theme Interpretation
The signal tells you which color of frog to catch.
Wildcards Used
Middle Wildcard
The second wildcard (description pending)
Right Wildcard
The third wildcard (description pending)
GWJ Participation Level
1
Team Size
1
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
Fun game! Like others below, I had to get blown up a couple times before realizing what was going on. The signal suddenly changing, or those speedy frogs themselves made for a harsh death sometimes, but I enjoyed it!
Thanks for playing and for the feedback! I'm glad you enjoyed it!
I'll definitely consider adding an in-game tutorial to make the game easier to understand next time (if I can get it done before the deadline, haha).
Oh nicely done. Easy to understand concept, polished and executed well, and nice sound effects.
Thank you! I'm glad you liked it!
I put a lot of thought into choosing the sound effects.