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(+1)

As others have said, context matters a lot, but in general I think getting to gameplay quickly has many benefits. You can get a sense of whether something is fun (as you suggest), but I also find that being able to play around often generates new ideas that I would not have come up with otherwise, and early enough that they are possible to implement.

In my game, rather than build a completely separate prototype, I just tried to get to gameplay as soon as possible, and then built out the game from that, but it has a relatively simple structure..