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(+1)

want to piggybag on this - your distinction is spot on and I would differentiate:

- the craftsman (all code handwritten and proud of it)

- the time crunched hobby dev (loves to code, architects the game, but lets the AI fill some cumbersome details) <- me, btw

- the game designer (has good ideas for great games but lacks the coding skills and thus heavily relies on AI)

Furthermore I would query this for assets as well. Which would give the reviewers an indication on how to evaluate the effort in a 2-dimensional AI space. So everyone could make his own rules/informeed decisions on whether it's a game they are considering reviewing or not.

(+1)

has good ideas for great games but lacks the coding skills and thus heavily relies on AI

How about someone who has lots of coding skills but sees no point doing things by hand anymore?

hehe, I guess I am oscillating between that and what I flagged :)