want to piggybag on this - your distinction is spot on and I would differentiate:
- the craftsman (all code handwritten and proud of it)
- the time crunched hobby dev (loves to code, architects the game, but lets the AI fill some cumbersome details) <- me, btw
- the game designer (has good ideas for great games but lacks the coding skills and thus heavily relies on AI)
Furthermore I would query this for assets as well. Which would give the reviewers an indication on how to evaluate the effort in a 2-dimensional AI space. So everyone could make his own rules/informeed decisions on whether it's a game they are considering reviewing or not.