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(+1)

I will start with: the game DID NOT lag for me, despite using firefox :) It was very dynamic, I like it. Somehow I sometimes missed the clicks despite being pretty sure I'm clicking on the frog :P Played it twice, also read the verbose rules in the settings. The audio was a biggest addictive factor I think (apart from gameplay), but I liked the art as well. Fun little game for killing some time :)

Thanks so much for playing! Whoa, I was certain firefox was the issue after finally installing it to try for myself. The mystery continues!

So there's two things I'm aware of that could be happening. One is something I didn't include in the verbose rules, which is that the targetable area of a frog adjusts slightly based on how well you're doing. It didn't feel like a big enough change to draw attention to, so I didn't mention it. If the frog you clicked and missed was highlighted/targeted (it should be outlined if it's catchable), that is a bug I hadn't encountered but that I resigned to the possibility of, caused probably by one of two things: 1. The frogs can be "targeted" and outlined when moused over even if they aren't "catchable" yet (or anymore). You can't catch the frogs when they're hopping into or out of the play area, and making them appear to be visually targetable in that time was an oversight (it happens so fast that I just didn't notice). Another thing that actually DID happen once during testing is that the frog catching doesn't behave properly when frogs are overlapping. I adjusted the math to make this "impossible" but didn't actually do the calculations, so I may have gotten it wrong and you may have gotten REALLY unlucky. I kinda doubt that's the problem since I tested thousands of rounds of the game and it never happened once since I changed the numbers, but this kind of stuff always seems possible if you "eyeball" it instead of truly doing the math haha. 

Glad you enjoyed it, and especially glad you enjoyed the audio! This jam for me was really a deeper dive into learning Godot's audio systems so I don't make as many mistakes to clean up in my main long-term project hahaha.