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A jam submission

Bokken: Carve Your Own LegendView game page

Craft and fight with pixel+physics based weapons in old Japan, inspired by the legend and writings of Miyamoto Musashi.
Submitted by plinth (@plinth_games) — 3 hours, 22 minutes before the deadline
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Bokken: Carve Your Own Legend's itch.io page

Results

CriteriaRankScore*Raw Score
Use of AI#133.5453.545
Fun#143.0003.000
Overall#183.0613.061
Polish#262.6362.636

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you use AI?
Claude Code (Claude Opus), running as two coordinating agents, wrote all the code, authored every object as text-grid "material code" that drives the physics, and built the sound synthesiser from measured reference recordings, with a Grok Imagine cover; no AI runs in the gameplay itself, and I designed and play-tuned everything by hand.

List of Team Members (name or pseudonyms)
Stuart Weiss

How does your game fit the restriction?
It is fully playable on mobile devices

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Comments

Submitted(+1)

I really like the concept and didn't play on mobile.  It took a bit to understand the basics.  

Developer

Yeah, I've since done a pass on the crafting UI/UX and adding hint text and an arrow or two to explain the crafting system on first inventory open. And better tutorial text in the early part of the game to help explain the basics better. But, I cannot add those features to this build as it is frozen for the game jam. But, thanks for playing, when I have the new build ready it'll get a new store page for continued development.

Submitted(+1)

only played on mobile. It’s definitely an interesting concept. Not very playable though. During a fight I got this screen and couldn’t get out of it. I think it needs to be way easier to pick up things, move, fight and interact with the inventory. 


Developer

Hi Atlas, thanks for trying my game. Unfortunately, the game is only meant to be played in landscape orientation, that is pretty much a requirement due to the way the controls need to function (left and right screen "stick" style controls). I think I should have put a note on the page and in the game since you wouldn't know without trying it in landscape. It would be very difficult if not impossible to play in portrait mode (if you ended up on the inventory screen you would not have been able see the right side where inventory items are or the full text of the close button- button button there where you see the "cl"). If you have time and want to, I'd really appreciate you giving it another try in landscape orientation and see if it plays better. Appreciate the feedback and alerting me to this issue.

Submitted(+1)

Fun. Good job getting it finished and submitted.

Submitted(+1)

very neat game! 

Developer

Thank you for giving it a try!

HostSubmitted(+1)

I had a ton of fun playing this, but was confused at first with the wood shavings.  Here is my playthrough.

Developer

Thank you so much! I left a comment on the video that probably sums it up best: but I'm sorry that I didn't explain the crafting system in the tutorial text. And I didn't revert the rule "you can't join parts of the same material" which I meant to only be temporary. I appreciate you struggling through. For anyone who stumbles on this: you have to put a honed tool (a sharp rock will do, you can also hone a rock yourself using another rock) in the tool slot, make sure you are on mark: carve, mark several spots, and then hit commit to create wood shavings. If you fell asleep at that explanation or are still confused, I don't blame you.