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Star Biotic's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #1 | 4.167 | 4.167 |
| X Factor | #1 | 4.500 | 4.500 |
| Art Style | #3 | 4.167 | 4.167 |
| Sound Design | #3 | 4.167 | 4.167 |
| Performance | #3 | 4.333 | 4.333 |
| Theme Usage | #3 | 4.167 | 4.167 |
| Uniqueness | #3 | 4.167 | 4.167 |
| Overall | #3 | 4.238 | 4.238 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
My favorite entry in this jam! It’s simple, but has a captivating spark to it, especially in the art style. My only small complaint with this is that the final boss (in the Heart) felt like it didn’t last as long as the others, but Expert Mode did help bring more challenge to it, especially in its final phase. One quality-of-life feature I really appreciated was the ability to adjust the mouse sensitivity mid-game. While some UI indication for the sensitivity amount would’ve been nice, it did allow me to hone in the responsiveness of the controls whenever I wanted (speaking of which, were quite smooth). I also think implementing a way to pause the game and return to the title screen would benefit, especially when playing the executable build of this game. Great work again, and I really look forward to seeing the secret boss!
One of the bets games you've submitted to a Game Jam so far! Up there with Train Duo for how much fun I had. Got even better when I figured out how to dodge (lol). Great use of low poly art. Every enemy felt distinct. Mouse sensitivity worked really well, as well.
I did have a boss idea that got the axe due to time constraints. Aside from some bugfixes and QoL, I might add a secret way to find this scrapped boss, in a post-jam update!