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Devlog, working on core mechanics - Bloodlines, vampire game

A topic by vickymarti created 9 days ago Views: 172 Replies: 5
Viewing posts 1 to 4

Hi, so I finally started working on my game with my partner, I started ahead since he's still working developing another game, but I started with the core mechanics, put down some aiming, sprint, smooth camera transitions and working on a weapon system. Currently, also working on the lore and story behind the game, 

Family is power, and right now, yours is marked for death. Centuries after walking away from your immortal kin, an elder witch premonition drags you back to the foggy, blood-soaked grounds of Hunedoara, Romania. Your four estranged pureblood vampire sibling rule from the jagged stone towers of Corvin Castle, but an explosive three-way war between ancient vampire dynasties, savage werewolf packs, and vengeful witch covens threatens to tear the territory apart.


We still don't have a name for then game though for now is called "Bloodlines" it is an open world multiplayer vampire, werewolves and witches roleplaying game, you fight, craft, conquer and uncover the truth. There are two paths, multiplayer mode or story mode so far!

I am also the owner and admin of an indie developer discord server in case you are interested as a developer to make friends, dev teams, etc... 

https://discord.gg/JYdyggz5X

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The game concept sounds really interesting! I especially like the idea of the conflict between vampires, werewolves, and witches. Good luck with the development! 

THANKSSS!!!!

good luck !!!!!

sounds cool. What art style is it going to be? 

With aiming and sprinting in place, I would try one small fight both solo and with two players before building the open world. That could show early whether the same camera and weapon setup works for both modes