making it set variable 2 instead would fix it
i could try that maybe, tho i have made separate variables for each of the effects for equipping and acting, which may fix the issue possibly
the action common event still seems to check the effect variable, so i would change it to use the individual ones then (and get rid of the key reading event since it doesn't have any use)
yea i'll try having it all fixed when i release an updated version when i can, so there'll be that