Play LER
Leucanthemum Eyes: Reprise's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound Design | #8 | 4.000 | 4.000 |
| Horror | #12 | 3.667 | 3.667 |
| Enjoyment (Best Game) | #34 | 3.500 | 3.500 |
| Aesthetics | #36 | 3.917 | 3.917 |
| Creativity | #50 | 3.583 | 3.583 |
| Story | #56 | 2.917 | 2.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What game engine did you make this project in?
Godot
Did you use generative AI for any part of this game?
No
Any other notes?
This game is incomplete.
The story ends abruptly because the script is incomplete, so play more for the gameplay.
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Comments
Very creepy! The level was a bit difficult to navigate but really enjoyed the classic dungeon crawler vibes!
Really Well Made Game :). Love the art style and atmosphere of the game. Wasn't able to finish the game due to time but I got the majority of the gameplay down. You thought everything out from the different mechanics and I def panicked alot when trying the equip different equipment. idk if the pistol deals more damage than the pipe but it feels like they take the same amount of damage. I def got confused around the map wished there was an map to see where I was. But overall this was really well made. Loved the movement system.
Eu achei muito boa a forma que você conseguiu adaptar o Leucanthemum original para essa gameplay em 3d, a sensação que passou pra mim foi muito parecida: Labirinto que você se perde toda hora (principalmente a parte final 💀), a fantasma aparecendo de forma bastante imprevisível e o sistema de HP também achei bem semelhante. Pra mim todos esses elementos ficaram melhores do que no jogo original.
Sobre as mudanças, foi muito interessante a adição de inimigos pra você enfrentar com arma de fogo ou branca ao invés de só mais alguns fantasmas aleatórios pra tirar foto, tá aí outra coisa que achei melhor, e o combate também ficou diferenciado, com você tendo que alternar entre pistola/barra/câmera, só tenho que pegar a manha ainda desse combate 😔 kkkk. Acho que minha única crítica no momento seria sobre a pistola, por que pelo menos quando eu peguei ela, não senti ela tão poderosa em relação a barra de ferro, parece que demorava o mesmo tanto pra finalizar os inimigos (ou talvez é impressão por eu ter jogado a primeira versão, que é mais difícil), mas fora isso, não tenho nada a acrescentar, o jogo tá muito bom, nem preciso falar sobre atmosfera e soundtrack por tar excelente como de costume, inclusive até levei susto com a ost algumas vezes.
Resumindo, não vou dizer que ele é melhor que o original ainda por conta da história estar incompleta, mas com certeza ele é melhor que a versão da Jam de 2024 do original, e igual eu disse naquela review, também vejo muito potencial nesse quando lançar a versão completa, pode ter certeza que vou continuar apoiando o projeto e ansioso pra quando lançar ;') Parabéns Kuraishimi.
imagem tirada do celular mesmo né galerValeu pelo comentário bro, até salvou o jogo falando sobre o negócio da pistola que eu nem tinha percebido antes kkkk
This was incredibly cool and definitely put me on edge, unfortunately I didn't complete it in the time I had and I did have issues with the map and combat. Combat feels very one-note; you just stay in place (I guess because it seemed like I got locked in place a couple times and couldn't strafe) and spam attack until the enemy is dead. I wish there was either some kind of enemy flinching mechanic, block mechanic or way to strafe during combat because damage felt forced. I also wish we could maybe find maps? Especially because it seemed that enemies re-spawned in an area I went back to that I cleared out which I didn't expect as that didn't happen every time, so i got surprised by an enemy I thought I already killed. I think I got somewhat close to the end, I may give it another go later.
Video:
Thanks for playing Palin. I just watched the whole video and you almost made it to the end if it weren't for the ghost woman.
Regarding combat, you can dodge attacks by exiting combat mode and moving backward before the enemy attacks.
I saw that it can be annoying when they block you, I'll make that easier.
Enemies also respawn after a certain number of points that the game accumulates when changing scenes. I just didn't expect someone to change scenes so many times lol
I'll think about the maps so the player doesn't get so lost.
Thanks for the video.
Valeu por ter jogado e pela review bro :'')
A bit of a shame the game goes for a very stylized combat style instead of using the very nice ambience and controls for something more puzzl-y
I wanted to include puzzles but I didn't have time T_T
Thank you for playing
I like it! Feels very scrappy, but I like it! The school days esc persona 1 movement system is a clever twist, and aiming with the mouse feels like one of those Resident Evil / Walking Dead arcade games you would see. My only complaint (and I may have missed something, so keep that in mind) is that I got soft-locked by a group of 3 robots blocking my path, and I never found a gun or any way to deal with them, so that's where this game ended for me. Bonus stuff, I like the textures!
Thanks for playing, Mate. Didn't you grab the pipe? You get it next to the old key. There's also a pistol somewhere on the map.
Did not, I did grab the old key, but not that, I think I may have just missed it entirely
I imagine the color of the pipe combined with the background texture didn't help with that. So I'll make it a little more visible.
Managed to get to the end, nice dungeon crawler with excellent textures and almost Akira Yamaoka-esque ambience.
Wow, you used the pipe a lot @_@
Thank you for playing!
The soundtrack is (as usual) really good. Having limited mobility really adds to the tension. The fighting, however, is bit too difficult, more in a frustrating way than scary...
But the dungeon-crawler + survival horror combo is interesting, I don't think I've seen anything like this before
This is so good, everything in this is so well done, enemies might need to be nerfed slightly, I love the art in this game, can't wait to see what you do with this!
really great! the sound design scared me so badd holyy. i do think that enemies could have less health but otherwise really spooky and the cutscene stuff is awesome too!
can't wait to see what you make next!