Wow, I was not expecting a bullet hell! The bullet patterns were fun too, it’s the highlight for me, gameplay-wise.
The changing transitions are a bit fast, doesn’t give me much time to learn the controls, and it leaves the computer display behind. It’d be cool if there were a bit more of a throughline, right now it feels a bit like three different games stuck together.
Nice job, all of you! And bonus cool points for using Raylib and an uncommon language! ;]