This was an interesting way to build tension. I did like the mechanic, but I felt like the house design was not the best for it since the building looks pretty repetitive and has lots of empty space. I think a smaller space, probably with more doors could've improved it. I did get very worried about failing so you did scare me that way (っ- ‸ - ς), but I did end up beating it. I enjoyed the stock music it was a good choice and improved the experience, also I'd look into ways to stop the view models from clipping into the environment.
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