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This was an interesting way to build tension. I did like the mechanic, but I felt like the house design was not the best for it since the building looks pretty repetitive and has lots of empty space. I think a smaller space, probably with more doors could've improved it. I did get very worried about failing so you did scare me that way (っ- ‸ - ς), but I did end up beating it. I enjoyed the stock music it was a good choice and improved the experience, also I'd look into ways to stop the view models from clipping into the environment.

Video: 

Thanks for playing my game. I enjoyed watching your video. also. thanks for the insight. I plan to add furniture to make the rooms less repetitive in the post jam update once the vote ends. Considering what you said. I may add a side door to the house too.