Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hello! I’ve really enjoyed seeing your work evolve over time. I have a question for you. I’m a pixel artist, and I’m currently facing a bit of a challenge—I was hoping to get some advice from a fellow artist. Here’s the situation: It’s been nearly a year since I last created a character or an asset pack to sell online. It’s not an issue with my actual drawing skills—I’ve attached an image that shows some of my work. The problem is that I get stuck: I’ll design a character, but then I pause to wonder if it fits with my other asset packs. I start questioning things: Will it actually sell? How will it turn out? Should I build an entire pack around it, or not? I end up abandoning that character and moving on to a new idea—to the point where my portfolio is now just full of these unfinished projects. I’d love to hear your advice!

Hi! Conceptually, it is always better to finish an asset and publish it—if it’s of good quality, it will sell. Also, characters will generally work well together, considering that their art style and resolution are similar. Staying in a state of uncertainty and abandoning projects won’t get you anywhere, it will only exhaust your mind. You should think about building a pack once you have enough characters published, but that's only my opnion.

thank youuuuuuuuuuuuuu maaaaaaa man