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(+1)

Hey Chaddy, 

I have really enjoyed playing your game the last couple of days, I have probably got at least 10 hours out of the campaign so far and I'm 30 days in! I plan to try and finish a full run. The missions, base building and general loop is good fun and requires a nice balance of casual and fast-paced play. I'm looking forward to the updates and seeing where the project goes. 

My only gripes at the moment are to do with controls and UI*. The controls can be quite clunky and not intuitive, sometimes left and right clicks interchange and it's not clear when they do - perhaps a change in cursor could help? This is mainly around unit movement in missions or on base. 

The issue I have with the UI is mostly around tooltips, toasts and hover text. As you have used a coding assistant, nearly all of the language used is confusing and refers to concepts the player is unaware of such as math behind the mechanics or arbitrary rules  or strange ways of explaining mechanics, example from Engineers explainer: "For 3 days, once they can come. At the base they work beside the squad, which builds about twice as fast, and they do the engineers' jobs. With the squad on guard, they're on the line beside it." Almost all of the in-game text is written in this strange format and tense, which I find off putting and makes mechanics more confusing sometimes.

Otherwise, I think it's great so far, and genuinely look forward to seeing it progress!

*The UI has since changed dramatically, and I have to say I much preferred the previous layout and scheme, the new UI is quite difficult on your eyes and less intuitive than the previous version.

Questions:

1. The first day and night of Five Nights. Did the tutorial give you enough to hold the first night? Where did you get stuck or confused?
Mostly yes,  a little guidance on building your first trenches or fighting posts would be good. 

2. When did you stop playing, and why? Even "lost interest on night 2" helps.
Literally spent hours playing. I stopped because I had to do other things!

3. If you try the campaign: does the province map make sense? That's sending squads out, then fighting the contact yourself or letting it auto-resolve.
Yes it's OK, some issues with leaving a settlement/homebase by accident and getting trapped outside settlements waiting until dawn to enter, can result in losing out in "offers" (Should they be called Objectives?). Also some issues around using Helicopters, sometimes they wont extract and it is unclear why (not because of weather)

Played in OperaGX browser on a laptop. 

Hi Hoonshank,

I really appreciate you taking the time to play the game, I'm glad you have enjoyed what you have played so far. I have taken your feedback onboard and have started making changes to reflect this. The UI is in need of a rework for sure, I've been trying to find a good balance, I will spend more time getting this fixed. I will also ensure the wording is fix, as I too have found bits that do not make sense. 

Thank you very much for the feedback and highlighting the bigger issues.

Chaddy