Andrew, Alex - Personally, I thought the art was kind of charming. I liked the visual aesthetic. There is some clipping noticable during certain camera movements when panning to the bedroom door.
Logan - The wind sfx seemed a bit too loud. Everything feels a bit too separate, and could do with some mixing. If youve not looked at something like FMOD, its worth taking a look.
Andrew - On the narrative, it doesnt really build the suspense enough IMO when its so linear and holds your hand as much as it does. I think for a point and click, it needs to have at least an element of puzzle solving, but this is more of a linear "walk to here and then walk to there" than a traditional point and click puzzle game. Perhaps thats what youre going for.
Bomin, Tyler - The highlighting doesnt really look like highlighting in a lot of objects. It almost looks like a bug as its almost as if youre highlighting shadow regions. You can click the blinds over and over and hear the sfx play, even after closing them.
It doesnt make sense that you can pick up the disk, and have it added to an inventory, but not the plane ticket. Also, what is the reason for having an inventory if you immediately simply put the object in the PC? Perhaps thats a question for you both, and Andrew.
Overall, it was an interesting game. I didnt feel scared or any sense of horror or tension. The ending could benefit from some sound (Its omission when you look through the door is quite noticable and really takes away from any possible tension)
All in all, well done on making a game and sharing it with the world. Nice job :)
Stephen