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Whisker & Whetstone's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #45 | 2.692 | 2.692 |
| Presentation | #49 | 2.538 | 2.538 |
| Enjoyment | #55 | 1.769 | 1.769 |
| Overall | #55 | 2.192 | 2.192 |
| Concept | #61 | 1.769 | 1.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Ari
Software used
Unity
Use of the limitation
I added a cute Siamese kitten.
Cookies eaten
Tons!
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Comments
I think an easy way for little bit more fun is having a screen shake and bunch of particles when you click the correct one. Just for funsies.
Nice short proof of concept!
Overall presentation was good. Does what it says on the tin and didn't run into any issues!
Great job for 14 hours only! I remember seeing ur message in discord XD
Simple concept, great art and execution. If I had to change one quick thing I'd love to have a game-over screen because I couldn't catch my score since I was so locked in. Also maybe like clicking the wrong one removes a second or something.
Thanks for remembering! Honestly I put together the game mechanics and graphics in the last 2 hours. The rest of the time I spent learning new skills. Things like DOTween, SEP (single entry point), async/await, bootstraper scene and additive scene loading.
It's a very small game, but the presentation is still really nice! I also read that you made it in less time than the full jam allowed, so well done!
For the record, I scored 47 on my third attempt (I lost my score twice before that). I'd love to see the high score displayed on the title screen!
Although the gameplay is simple, it’s very well-crafted—I like it.