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Ari

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A member registered Apr 13, 2024 · View creator page →

Creator of

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A unique concept and I haven’t seen anything like it before! Although having all the buttons pop out at once is a bit overwhelming.

Nice concept and smooth movement. There’s a fair bit of polish here which is appreciated.

A simple clicker about a ginger beast >:3

An interesting concept. It was a bit hard to figure out how to change the gravity but the mechanics themselves are good. It’s missing some basic options like audio volume or a fullscreen mode. Next time, consider building your game for WebGL, that would be helpful for you getting more players.

I find the lack of sound here noticeable. But I do appreciate the wide range of dialogue options, though.

I really like the UI and the music. Also found an easter egg in the menu when you press the cat haha!

There are quite a few mechanics here. I was pleasantly surprised by how the cats head toward the door when you press "battle" which is a nice bit of polish. The main menu is also very interesting!

Brave. It displayed gray screen and freezed my page.

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The music doesn't fit at all. I like the font and UI tho.
EDIT: Oh, and the character model is very recognizable compared to other games. That's good!

Nice polish. I would just invert the controls, so you shoot in the direction you pull back with the pointer and add stronger air friction toward the end so you don’t have to wait for the ball to come to a complete stop to make next move.

From what I understand there’s only one level. But I really like the concept of controlling two characters at once. And you've got a cozy music :D

Surprisingly I really enjoyed the game! Although it lacks some polish it was fun to play. I’d love to see the full version.

It was kind ahard for me to finish my sandwich heh. But good music tho! 

An interesting concept with a battleship board. Nice music and animations.

I really liked the concept and managed to get through a few levels. Sometimes that first move is the most important one haha! The controls and mechanics are very intuitive. It’s just missing some sfx and animations for filling in the squares.

For some reason the game wouldn't restart when I pressed [R] and it felt a bit hard to understand. Still it’s a good concept, with great sound and graphics.

For some reason, it won't load in my browser. Likely due to the shaders (which btw look incredible!). I still gave it a rating though, since I downloaded the version. Also nice sound design!

I like the number of animations and sounds, though the music is a bit sleep inducing. There’s a good ammount of polish such as the rotating claws, camera following the cursor and the UI.

I really like the concept! I used to enjoy these kinds of minigames. The only thing missing is a [Z] key fire sound effect and in the main menu when I pressed [Enter] to play (instead of [X]) the pause menu popped up instead. I even made it all the way to the big chunky boss! I also appreciate the use of "enchanted" themed wizard.

It’s a bit hard to find wha'ts going on but I appreciate the effort making the intro cutscene. Good concept tho.

Thanks for remembering! Honestly I put together the game mechanics and graphics in the last 2 hours. The rest of the time I spent learning new skills. Things like DOTween, SEP (single entry point), async/await, bootstraper scene and additive scene loading.

OMG! I had a very similar idea, but I ran out of time and had to make a different game. I also planned to have a cat that gives you a weapon to enchant, with the specific spell displayed in a speech bubble above its head. You have to decipher what that spell is by using books.

The mechanic involving flight after picking up an orb is interesting. I also appreciate the implementation of "coyote time." The movement feels lively, sound design fits well too, smoke particles are fine.

A common concept, but with eye-catching graphics! Quite a lot of technical work for just one person. I'm impressed by how much you had done.

As soon as I saw the screenshot, I knew I’d like it haha! I really like the animations. Great level design.

Hey, maybe this game just isn’t for me but it seems a bit complicated to mee. I do appreciate the sound design tho.
Also never convey info solely through color. Always include a symbol for example a triangle somewhere on the card. As someone who's colorblind many of these colors just blend together for me :(

If you haven't beaten the game, here's how. First, you need to search the entire house to find the safe. Then, find the key.

Thanks everyone for the positive comments :)
According to what I wrote in yesterday's devlog, we intend to release a patch in a few days that will make the game playable. Regards