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(1 edit)

That makes total sense, Prawns Agent!

You're completely right that refining NPC behavior in Say Ahh! is direct R&D for the framework. Every fix you make to character believability makes your underlying tech stronger.

One quick friendly piece of advice from my experience: while focusing on step-by-step building is great, don't wait too long to showcase or package the framework layer. In tech, the best way to protect your work and avoid someone else beating you to the punch isn't keeping it secret — it's establishing yourself as the first-mover and the go-to reference in the community!

By the way, if you ever feel like discussing scaling, medical apps, or startup funding down the road, I have a strong network in these fields and would be more than happy to connect you with the right people. No pressure at all for now, but keep it in mind! Feel free to reach out directly at patrick.gomez.ruiz@gmail.com whenever you want to chat.

Good luck with the bug fixes, and can't wait to see the next update! 🚀

Thanks, Patrick! I really appreciate the encouragement and the thoughtful advice.

My current priority is turning the concepts into something reliable and proven through development of Say Ahh!, but I agree that documenting and presenting the framework properly will become increasingly important as it matures.

I also appreciate your offer to connect me with people in those fields. While I'm not actively looking into that direction yet, it's good to know there are experienced people willing to help.

Thanks again for the support, and I'll hopefully have another update soon!

Thanks for the update,  Prawns Agent! That sounds like the right call—focusing on Say Ahh! to ground the concepts in a concrete game is definitely the best way forward.

Take your time, and I'm looking forward to reading your next update. Good luck with the dev build! 🚀