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Astronaut Training's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Thematic Relevance | #12 | 3.584 | 3.778 |
| Accuracy & Authenticity | #12 | 2.951 | 3.111 |
| Visuals | #12 | 3.162 | 3.333 |
| Overall | #13 | 2.635 | 2.778 |
| Gameplay | #14 | 2.319 | 2.444 |
| Audio | #17 | 1.054 | 1.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Historical Accuracy
I researched the training for Apollo 11 astronauts through sites like Nasa.gov and History.com to ensure I understood what astronauts went through in the process. https://www.nasa.gov/history/50-years-ago-apollo-11-preparations-in-april-1969/
I reference the fly on the wall training, the research classes they took, and the underwater training done.
Thematic Relevance
It was thematically relevant because it follows an astronaut through training of what the astronauts of the Apollo 11 had to do.
Disclaimers
I used a open license google font for some of the text. Jersey 15
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Comments
Tricky reaction windows – I so sucked at the Fly on the Wall Training, but loved the variety of the tests. You helped us all feel clever having done Space Race research with that quizz.
I think audio would have taken the feeling captured by your hand-drawing to the next level, but there were some nice touches here. Thanks!
THAT WAS SOOOO FUN; you did such a great job and the Graphics were FILLED WITH LOVE; i loved your space guy. It ran so smoothly and great job thank you :P
Nice hand drawn graphics.
I struggle with the controls though. The screen showed press E or W to walk into a door.
However when I pressed those keys they didn't do anything.
After some head scratching, I realised the arrow keys controlled walking.
However, I could go up - eventually I tried W and that worked.
The minigames were okay - the walk up the wall one is a great idea.
You need to be careful with quizzes - the country was the Soviet Union - not Russia.
There's always some so called smarty boots around to correct you :).
Some better questions might have been to ask stuff the astronaut might be expected to know such as the value for gravity, or the speed of light.
I thought I posted this already, but let me repeat myself: I laughed out loud when I launched into a bird, very nice.
The hand drawn art and pixel art was really cute! Nice proof of concept, a few fun minigames that could be turned into something more. I had trouble with the first training at first, but once I started looking at where they land rather than trying to follow them with my eyes that helped me get the timing a lot better. Loved the win screen! Well done!
I found the hand drawing really cute. Not much of a game there aside from that though! I was able to finish it in a couple of minutes (aside from the first training which I rage quit due to not being able to time the space correctly)
I would try and look into that because it felt like something was wrong with the timing, and also i would personally let the player manually start each training after being displayed the intro popup. As it is, I did not have enough time to read through it before it disappeared