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Randy Larson

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A member registered Jul 17, 2021 · View creator page →

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The engineering cards are static - so that you must accumulate the correct number between your current hand and the engineering bay. The acquisition of a mission milestone is very lame – they are the point of the game and then they are presented w/o any fanfare at all.. pretty sad. It would be fun to try to correct some of the obvious shortfalls. My inner monologue tells me that it would only take a couple coding sessions to fix some of the major deficiencies.

Your team’s game was excellent: well-polished, fun, super complete for the time allotted.

Thanks for this. Yes, culling cards are a key component in these things. I had one in mind, but time ate may lunch.

The music and art style combined for a nice vibe, too difficult for my un-rhythmic brain but neat nonetheless.

I noticed today that there is a key mapping option in the settings.

Followed Pablo V’s advice and played in Firefox w/o a problem. I played more than a few times and had a good time doing it. Your controls and feedback were super intuitive after figuring out the 1st one. The audio is eerie and creates a tense and lonely sense of solitude. I loved that all the dials and feedback were legit – the barograph actually recording my janky trek skyward was cool. I died a couple times, I landed a couple times, I feel like my duty was done and I contributed to the pursuit of the thin air above.

As Arkasaur eluded to below, this got much more fun when I switched to using the touchscreen. My right thumb got a bit better after a few plays, but was always a little too eager to punch those buttons. I love the scope of your project. It seemed like it would fit nicely within a week of development? How did the dev and timeline feel to you?

Thank you for the kid words. Another couple days to smooth things out would have been a big help, but I guess you can always say that ‘with just a couple more days…’

Regarding the engineering cards - the total is supposed to be the sum from the engineering bay + what is currently in your hand (clear that it is unclear now). The bay was intended to supplement the hand.

Oh my!

That was so surprising and fun. Well done. I need to go back and make sure I’m using both by hands. It is a sweet and simple interface. I like it.

So beautiful the cards are and now creative you have been. What inspired your rule set? I really appreciate the number of possible combinations with these cards. It took me a while to look at the itch page for the rules, thank you for a good description. Ok, I’ve rated your game and now need to go back and play again. I can win this time!

It took a bit of time to get the clicking figured out, but mission accomplished. I found the take-off thruster effects to be particularly noteworthy and excellent. Moonlander was always one of my favorites. It was pretty fun to spin out of control and pummel the surface of the moon with my bits.

Zoey, King, and Isla completed their mission in 8:08.

I thought I posted this already, but let me repeat myself: I laughed out loud when I launched into a bird, very nice.

Ok, that’s pretty neat. I laughed out loud when I launched into a bird!

Yours is so much better. Excellent job!

Wow. Just wow. Very cool all around. Great scope. Great execution!

Thanks, and yes, the card balance is meh and the computer doesn’t get stuck (that’s about the best I can say for it). It does finally win when I let it play itself. I’m intrigued by deck builders these days and maybe I’ll follow through on my whim to revisiting this, likely not.

Thanks so much for your generous comment! So very happy that you’ve enjoyed it.

Beautiful! I really like the cleanliness of how you presented this. The large field of white really accentuates the beautiful artwork.

What an interesting pot placement you have discovered. While this may be a little odd to some, it is our expected behavior. In the past we put greater constraints on where a pot may hang from. This proved to be overly restrictive to some players. We agreed and opened things up to be much more flexible. Your pot placement takes advantage of that flexibility.

I trust that you could hang the pot lower in the room. It would definitely be a problem if the pot could not be hung lower or if it snapped automatically to this location and could not be moved.

Interesting. Mind sharing what machine/browser you are using?

I wanted to let you know that we’ve refreshed the Mac version today. You should have better luck with this one. Thanks for hanging in there.

Thanks for the info. I take it that you don’t see these odd colors with other programs you run on your computer? Are you on Windows or a Mac? What is the make/model of your monitor? I’d love to dig into your problem more. I don’t believe you’ve joined our Discord server. This may be easier to diagnose and chat about there (no pressure), if you are comfortable with that. There’s a link on the tile page of the game.

Yikes, this is definitely not what we were intending. To help look into this, can you tell a few things, please:

  1. Have you ever played when the color scheme was not like this?
  2. When did you first play the game?
(1 edit)

Hello! I am sorry that I’ve been quite for a couple weeks. I wanted to tell you that a new build has been uploaded. It includes an update that should fix your mouse problem. We’ve had a couple people (who also had your same problem) tell us that it has fixed the bug for them. If you are still interested, I would very much like to know if this fixes your issue. I hope you are well. Thank you.

Thanks so much for trying that out for us. I was very hopeful that running without the table would have worked for you. We will be posting an update soon with some changes that may help. Thanks again for sticking with us and helping out. Your English is amazing, by the way.

Petri - hello - it has been a few days and even though we don’t have an exact fix, we feel that it has something to with multiple input devices. We were able to reproduce the clicking problem on a machine with a tablet. We remembered that you also had a tablet attached. Unplugging the table from our machine resolved our immediate issue - running the game after this was fine. We plugged that tablet back in and the game continued to work. This is not a long-term solution, for sure, but I am curious of this would work on your machine as well. Thanks!

You have all the good feedback. We are working on an update for next week (hopefully). I have a couple tweaks in that build that may be of help to you. If you are willing, I’d love to hear your feedback on that update. Thanks again.

Thanks for that. One more question for you - when you are in your apartment and you’ve placed your first gift plant, can you click on the pot to get the detail about the plant? You do this as part of the tutorial, so I’m guessing that yes is the answer here.

Interesting - it sounds like everything seemed fine when you went through the tutorial, meaning you were able to do all the steps and complete it without a problem? That is a nice clue, if so.

Thanks for your continued assistance and fortitude!

Thanks for bringing it up to us. I’m a bit stumped, but a couple questions for you, if you don’t mind:

  1. Does this happen if you skip the tutorial in the plant store?
  2. Does this happen if you go directly to the art store to buy something?
  3. Does this happen if you play the game directly in the browser from the itch site?
  4. Do you happen to be using something aside from a traditional mouse, or have does anything that remaps the left and right mouse buttons?

Thanks for any info you can provide!

Thanks for coming by our game. Nothing like a jam to test out a couple ideas, eh?

The design choices with the lights are excellent. I love the look of my little dude!

Work life balance, indeed! I like your art and walking animation!

Fox in the henhouse! I guess I know where that saying comes from now. Very cute. I really like how focused the game is on its goals.

You should be happy with this (as you said), it is quite fun, challenging for sure, but I feel myself getting better with each play.

Only if I didn’t have to give that person the calculator. I suppose the good deed may find its way back to me someday :)

Very cute. Loved the music.

Loved it. Actually, loving it, as I paused it to leave you these comments. So cute, so relaxing. The dual timers are sweet, too.

Thanks. I’m glad we had time to get a global leaderboard built-out. It is fun to see it change!

Good feedback, thanks. We were trying to get more feedback in of the timer around the cat, but it didn’t make the time cut. We’re glad you enjoyed it!

Your pixel art is very eye catching and pleasing and I liked it a lot.

Submitted with 7 minutes and 30 seconds left. Did you stay up? Time seems to move faster as the deadline approaches, no? Thanks for bringing back Donkey Kong flashbacks.