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(+2)

As Arkasaur eluded to below, this got much more fun when I switched to using the touchscreen. My right thumb got a bit better after a few plays, but was always a little too eager to punch those buttons. I love the scope of your project. It seemed like it would fit nicely within a week of development? How did the dev and timeline feel to you?

(+2)

I was the developer and I couldnt start until Tuesday and could not work Sunday. It was 1 day to get a bare minimum playable demo, 4 days of polish, playtesting, and improvement. I was lucky because our artist was able to give me assets before Monday so I could hit the ground running.