I tried Turnfeed Kingdoms from the perspective of a first-time player, focusing on how easy it is to understand the game and figure out what to do next.
The Practice Raids section gives you a clear starting point, and I like that it explains the basic rules before asking you to make a decision. The fact that practice runs don't affect your saved kingdom or competitive records is also a nice touch, since it makes experimenting feel less risky.
One thing that might be worth looking at is how the game explains the outcome of a player's decisions. In a strategy game, it's helpful not just to know whether an action succeeded, but also why it worked and what that means for the next move. A little extra feedback here could make the mechanics easier to learn without making the game feel too hand-holdy.
I'd also be interested in how clearly the main Kingdoms experience communicates the results of actions like building, advancing seasons, and managing a kingdom. Making those changes easy to spot would help new players understand the connection between their instructions and what actually happens in the game.
I haven't completed a full gameplay session, so these are early observations but i find the game really funny and addicting to play. (i am the guy of iron front and i am already working on your founded bugs ( ; )