Hey DVH! It's super cool to see the momentum building up here!
To answer your question about the format: go 100% for motion graphics and visual storytelling! That’s the whole point of a Transmedia Jam. If writing long blocks of raw text isn't your thing because of dyslexia, break the rules! Explore and play with motion, kinetic typography, pacing, and visual rhythm to carry your narrative. It couldn't be more transmedia than that.
I strongly encourage you to start your own Devlog topic in the forum to document your project, share your ideas, progress, and showcase your game dev skills—just like Prawns Agent is doing.
To give you a bit of context on the spirit of this Jam: for game devs, the ultimate goal is to craft the most original transmedia experience possible. You don't need to be a coding wizard or pull off insane technical feats to shine here—game dev skills are all about inventive mechanics, clever gameplay design, atmosphere, finding unique ways to tell a story and incepting the mind of the gamers making them think through interactive experience about the consequences of their actions. Maybe even sometimes making them change their point of view. Whether you're working with Godot or anything else, I'm fully confident you can come up with brilliant, out-of-the-box gameplay concepts that will blow us away!
If the rules lean heavily on "augmented text," it's because I also run a submission site for underground literature. I’m about to invite hundreds of writers who follow me through a newsletter to join the Jam (I'll be happy if just a dozen of them joins the jam), but most of this authors have zero game dev or tech skills (not even HTML, nor do they know how to set up an Itch page or manage a submission). That’s why the rules give them a solid frame: they can just send me their texts with external media assets, and I'll handle the integration for them. Their strength is pure writing, and I'm sure they'll create amazing augmented texts.
But as a game dev, your storytelling, worldbuilding, and lore can take completely fresh, surprising paths. I’m genuinely excited to see how devs like you use their unique skill set to deliver bold storytelling, fresh mechanics, and uncharted gameplay.
Take your time, build something that feels true to you, have fun with it, and keep us posted in your devlog topic. Let's make this awesome!