A bit confusing at first, but I found the mechanic of using notes left by missing people to guide you toward the objective to be interesting. However, I did get a bit lost because the puzzles required to save your progress weren't in English.
I’m a big supporter of the indie style of gaming; I believe it deserves much greater visibility than it currently has, but it’s a great start—it just needed a bit of my attention to make progress. I’ll definitely keep an eye out for any updates; perhaps I’ll record a new session covering the full experience once it’s released.