I tried the v0.9.2 opening in English singleplayer (Easy, two bots), with Codex operating the browser. I built a barracks and saw its reserve capacity increase from 6 to 16, then switched Balance → Army → Civil. The selected policy was visible each time.
One wording suggestion: beside Civil 100% / Balance 75% / Army 50%, show “minimum workers protected from recruitment,” or a concrete value such as “protect 4 of 8 required workers.” Without the devlog explanation, those percentages can look like a target population allocation. Showing the transition progress there would also make the ten-second change easier to understand.
I had plenty of free civilians during this short test, so I haven’t stressed the worker floor or established whether 75% and 50% are balanced. I’m building a conversational kingdom game, so making the civilian-versus-military trade-off legible is especially relevant to me.