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Yeah, having it halfway included is kinda iffy, either go all in (and let the player continuously upgrade their stuff as they gain access to resources) or take it out entirely. I think that you could probably balance it a bit better if you went harder in the direction of taking them into account, though - if having a better extractor design slows down development of settlements, for example, because they have to pay for the more expensive extractors, that's a meaningful tradeoff. It also makes hubs even more of a boost for bootstrapping new settlements, which is neat.

Hmm, will have to think about it. Going all in will mean that a lot of things should be impacted by extractor upgrades (e.g. income rates from the home system) and it might make it hard to follow all the things that are changing. But halfway is probably a bad idea, agreed.