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(2 edits)

The art is consistent throughout - great work! 

The sound, especially the last song is pleasant and uplifting. 

However the end image is the same regardless of whether the training was a success or failure. Different feedback would be better as it would deliver a better payoff (sense of accomplishment).

About the exercices - starting at 0 is a bit misleading as I think the animation plays but the logic of the game does not count it as being active? So this creates some confusion. Maybe it's better to start at 1.

I didn't understand what the incremented numbers for stress spikes are for... At one point I just clicked as much as I can - reached 50+ but it didn't result immediately in max stress. After this experiment I only used +1 and that seemed to be sufficient. It seemed to me that the spike levels are kind of irrelevant.

It would be nice to include some time progression for each individual exercise. It was not clear how long it would take and I was thinking that maybe I needed to click something else. That maybe I missed something...

It seems there is a bug where checking the report increases her stress as well as use up the time slots for doing the exercices. So it's possible to end the game by repeatedly clicking on the report - it's kind of weird.

By the way - when they were preparing the stray dogs I think the main goal was to examine the effects of outer space travel on the physiology (astrobiology). The goal wasn't so much to beat the USA as the doctor states.

By the way - if "XAXAXA" was used instead of "HAHAHA" because in Cyrillic X===H then nice detail there!

Thank you for this game! A unique entry to the jam. Good luck!