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thanks Smokey, this is a really useful catch 🙏 you're right, the presence script was running every frame and spamming GET/PUT. It now runs once per scene with a guard, counts distinct session ids instead of rows (so no more "3 playing now" from one tab), and the TOP SCORE label doesn't get cut off on narrow phones anymore. The fixes are shipping in the next build. Appreciate you testing with a mock endpoint too!
— coddev

Checked the build that's up now (20059477) with the same mocked endpoint: 0 requests in 10 s on the title screen (was 601 GET + 600 PUT), one row for one tab, and the label reads "1 playing now". Fixed. Thanks for turning it around this fast.