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(1 edit)

Visually cohesive with a smart colour palette and evocative, distinct tests.

With kudos to the tutorial, I still had some difficulty reading the stress metre due to the fast movement of the centrifuge, but multiple play-throughs brought out the artful relief quotes at the end of game.

The range in audio showed a lot of polish. I think you could push this even further to even out the experience. On one side, (no shade to Alex) the vibrations test score was unnervingly catchy and seemed very modern, while the end game music vocals were a good way to keep the player’s mind engaged.

Personally, I am not the target audience. I’d welcome the addition of retrospective context in the intro (e.g. the PETA notes or a framing device to ‘learn more about Kudryavka’).

You definitely capture the player’s baseline distance from the scientists, and the strategy of having to pet her less and pick your task by order of when you overwhelm her. The darkness is apt, but it needs some tonal pacing.